Laboratory Origin
About HollowLabs
HollowLabs is an independent game studio by Timm, grown from decades of curiosity: opening editors, building maps, testing systems, creating worlds, and sharing those experiences.
The HollowLabs Manifesto
What can I build?
Long before game development became a profession, it was a curiosity. A desire to open the editor instead of simply pressing Play. A fascination with the mechanics behind the experience and the worlds that made them come alive.
Raised by the modding communities of the late 90s and early 2000s, HollowLabs believes that great games are built on strong systems, meaningful choices, and worlds that feel coherent and alive.
Games are memories.
Many of our earliest creations existed because friends were willing to play them, test them, break them, and come back for one more round. Those evenings taught us something important: the best moments in gaming are rarely experienced alone.
A last-second victory. An impossible strategy that somehow worked. A ridiculous bug that became an inside joke. The excitement of trying something new together.
Because HollowLabs exists for the same reason it all started. A simple question that has never really gone away:
What can I build?
Studio Identity
The Name
HollowLabs is a place of experiments: systems, worlds, mechanics, strange ideas, broken prototypes, and discoveries.
The flask connected to a keyboard represents creative experimentation connected directly to play, code, and interaction.
Founder
Meet Timm
Before there was HollowLabs, there was a kid opening editors instead of just launching games.
Read Timm's StoryTimeline
From Editors to HollowLabs
- First 386 PCThe beginning of a lifelong fascination with games.
- Warcraft II EditorEarly experiments with maps and scenarios.
- StarCraft MapsCustom maps played and tested online.
- Age of Empires MapsMore experiments with scenarios and strategy.
- Warcraft III EraTower defenses, hero defenses, fun maps, and deeper modding.
- Neverwinter Nights 2 ServerCustom worlds, community play, and shared stories.
- C# DevelopmentProfessional programming and deeper systems thinking.
- Unity ExperimentsPrototypes, networking, game systems, and concepts.
- HollowLabsThe continuation of decades of maps, mods, mechanics, and memories.
- Dwellers of WarCurrent experiment active.